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Dota2 test client update 25/4

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Dota2 test client update 25/4 Empty Dota2 test client update 25/4

Post by Frenzy Thu Apr 26, 2012 8:29 pm

Här är testbuilden från igår, ofta brukar det vara exakt den de pumpar in i vanliga klienten dagen efter.

Något jag tyckte var väldigt intressant var att smoke inte längre stängs av utav hjältars minions. Det är en rätt stor change enligt mig för hero minions kunde ju scouta fram smoke ganks, vilket då inte fungerar längre. Typ chens creeps, furions träd, lycans vargar för att nämna några.

Sedan ser den nya huden riktigt trevlig ut också!



GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.

VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]

AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI
- New in-game HUD.
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog

BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.
Frenzy
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Post by Snuffeldjuret Thu Apr 26, 2012 8:39 pm

Kollat lite bilder på Huden och nya item bilder. Mycket lovande!
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Post by Frenzy Fri Apr 27, 2012 11:37 am

Jag gillar INTE de nya bilderna men huden e fin Smile
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Post by Snuffeldjuret Fri Apr 27, 2012 12:08 pm

Mjo vissa bilder känns kanske lite otydliga. Dom gamla bilderna hade nog lite mer distinkt karaktär tror jag.
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